Section J6 Group 1 Brainstorming Page

From SFTropes
Jump to: navigation, search

Contents

Announcements

Blog: http://rewired1102.wordpress.com/ Make your own username to post updates on your progress, or use the default... User: rewired1102 Pass: group1

Artifact site: http://rewired1102.webs.com/ Unless shit gets crazy I'll likely finish off my contributions by adding everything to this website and submitting badges I guess. --cgolden3 04:26, 19 April 2011 (UTC)


Messengers? Does anybody use any kind of Instant Messenger? I personally use AIM and my username is Some Random Guy. I'm on pretty much all day, so if you need me, it's probably the easiest and most reliable way to reach me besides text. - Curtis

I use gtalk-- seredin89. -CG

Group Info


Alena Aiken--CS/CM (java, C++, html, ActionScript, JavaScript)

  • coding/Adobe applications
  • can help with images/graphic design
  • (803)215-7679
  • aaiken6@gatech.edu


Frida Fogdemark--management

  • 404-988-5931
  • fridafogdemark@hotmail.com


Christopher Golden--chemical engineering, 4th year

  • can write, plot, develop interactions through words
  • 404 788 4659
  • cgolden3@gatech.edu


Curtis Luckey--CM (python, some java, html)

  • AIM: Some Random Guy
  • hopefully artistic/images
  • (229)854-8286
  • curtluck1@mchsi.com
  • Free M,T,TH, F after 5pm; W after 6pm; and Weekends


Email Bank

aaiken6@gatech.edu

fridafogdemark@hotmail.com

cgolden3@gatech.edu

curtluck1@mchsi.com


Ideas/Brainstorming

"pick your own plot" program


probly not doing a hardware project


software that imitates human behavior. AI?

  • limited user responses. climactic decision-making


game, 2D, interactive, someone draw, someone write, make the user make decisions

  • gives feedback to the decisions, Mass Effect
  • good/evil point system through choices. consequences and plot-changes due to answers
  • probly not going to be graphics heavy
  • futuristic, probly a cyberpunk-fiction setting


something that gives you feedback about your personality through the interactions with technology.


MUDs

  • character creation?
  • group interaction?
  • flash game? Joon Ki has flash and can share. flash benefits graphics, java is easier to control stats and numbers.


Project Blog

in class on the eleventh:

  • Blog Titles (could be title of game?)
  • words we could use
  • clone, virus, infection, traitor, mission, AI, rogue, 
  • "The Loyalty Virus"?

Suggestions

  • The Brink of Humanity

== Since our program is attempting to forge an emotional bond between man and machine/clone, this title could relate to how do we perceive humanity in "non-human" entities as well as a reference to the final choice we have been debating. Is it humane to sacrifice multitudes of human lives to avoid a POSSIBLE disaster, or should we risk catastrophe by letting them live? Also, it is a somewhat flexible title.

  • Advent of Apocalypse: Rogue AI

== Hmmm...I just thought it sounds cool and somewhat catchy. Although it is useless if we do something without artificial intelligence. Just tossing some ideas out for now.

Creative Input

Interesting picture of pretty much exactly what I was trying to describe.
ok so ive played a lot of rpgs, mostly tabletop (yeah, dungeons and dragons, suck it) and i can come up with a pretty solid plot. writing it wont be a problem, but i'd like some input regarding the UI of this game we think we're making so i can integrate that into the writing. what setting? fantasy, future, modern, victorian, etc? (steam/cyberpunk??) are we trying to ask grey-area questions like "do i kill the machine" or "do i save the baby but knowingly kill a whole forest of animals" (hah) at the end or even throughout? does the user interact only with conversation, or is there going to be actions? i think a lot of this is affected, if not determined, by our group's coding ability. we shouldnt bank on our player casting spells or shooting a gun or eating a baby without the ability to show that. it's my opinion that we ought to keep the game mostly text-based because unless the graphics/interface are specifically intriguing, it will ultimately be distracting to the point of the interactions.

For now, I'm going to go off the somewhat realistic assumption that things like "integrated graphics" and inventory/item databases and other mess like that won't happen. For now, and for all intents and purposes until we actually get code off the ground, I'm going to pretend the game is text-based. But from my perspective, writing won't change anyways really. Anyways, I'm picturing something like this, as an excerpt.

The inner door hisses open as you and your drone companion approach the hull of the trader ship. When the pressurized gases clear, you are confronted by a long, darkened hallway replete with dim flashing red lights and buzzing with the constant sounds of mechanized climate control. The smells of stark metal and reused oxygen fill your nostrils as you finally shirk the uneeded weight of your biosuit. Your drone purrs with anticipation, a sound barely audible above even the near-silent hum of its hover-fans.


-CG

==

Luckey: If we can find a way to integrate the graphics and the text while keeping all the functionality, I think we'd be in the clear for the most part. My personal idea for our project was the user would wake up in the wilderness of a futuristic/ steam/ cyberpunk world with a robot by his side. The robot would be the main mechanism for engaging the user within the game while giving a way of providing feedback on the user's personality. For example, if they had negative points and were considered evil, the robot would be more distant and perhaps be graphically scuffed up; whereas a player with positive points would have a closer relation to their robot and it could have a more polished look.

As for the decisions, I was thinking it would start with rather simple black-and-white decisions before moving into more grey-area questions. Maybe the conversational decisions could affect your relationship with the robot and your actions affect your alignment. Then maybe at the end the robot has the choice to ultimately save you if he likes you or abandon you or something.

I know a lot of these ideas seem out there, but I'm basically just going by whatever comes out of my head first. Doing everything text-based would make life a lot easier, but I think (or hope) visuals would add more of an emotional impact...or something. What's everyone else thinking? And on a side note, when should we meet again?

UPDATE: I believe the problem we have right now is due to a lack of effective communication. Until we can get everyone on the same page and make preliminary decisions, we can't progress much further. To that end, I suggest we try to get a group meeting in the library tomorrow sometime after 4. On the issue of the project proposal, I think a website of some sort would be a good choice for an artifact due to the fact that not only could we embed the program in it, but we could also include links to whatever else we may need.

==

Alena: Perhaps we could do something similar to the plot of Aeon Flux. (people are cloning themselves/being cloned) ...but ultimately, a decision must be made to keep the clones or destroy them because they're getting out of control. (Can substitute robots for clones) Or perhaps something along the lines of the beginning reading for this class, where a man had a "robot" version of his ex-wife and had conflicts about its reality and unplugging it.

With regard to setting, I think we should make a list of all the important concepts we need to include in the project, and from there, we can decide which setting would make it easiest to integrate all of them.


Possible Plot Ideas

agent in government, infiltrating building/maybe spaceship. computer/android partner who becomes corrupted within the buillding and makes destructive decisions/goes rogue. corporation could be "downloading" people into a database as in "the winter market," user might have to decide whether to keep all of these human "minds" in this database or choose to destroy them once and for all etc, perhaps superiors tell you to bring back the "supermind" to them and you have to decide whether to keep it or not, against your orders. 


BADGES SECTION ETC

Project Proposal

In about 200 words, describe the final project your group will work on. For the gold level badge, clearly describe the nature of the project, the contribution you believe it will make to our class themes, and (if necessary) how your project will ensure that the requirements for legality and safety are met. Descriptions that are unclear or underdeveloped will be awarded the silver or bronze level badge. If the proposed project does not make a meaningful connection to class themes, or is judged to be illegal or unsafe, no badge will be awarded and you will have to resubmit!


- Our central theme will be based around Sherry Turkles', Flesh Made Word. We wanted to showcase the extent at which the computer can replicate the human personality and interact accordingly based on that replication. In Flesh Made Word, the protagonist understands the limitations of computers and the simulations they run. However, he dearly holds on to the simulation in spite of its obsolete qualities. We wanted to create a linear text based program that takes input from the user. This method will openly show its logical limitations as it can only imitate so much based on how much information the program can take. However, the clone that results from the input process and its responses will reflect on the user, giving the program some social meaning and emotional connection to the user. The user will explore the attributes of this clone to essentially explore oneself, while knowing its limitations. We believe the user will associate the program with a lot more personal meaning than the program actually allows.



Artifact Proposal

In about 200 words, describe the final project artifact your group will prepare to document your project. Be sure to explain the medium (website, video, etc.) you intend to use for your artifact, and why you believe this medium will be an effective means for communicating the accomplishments of your project. In addition, explain what steps you will take to record the information you will need to prepare your artifact, and why your artifact will successfully communicate your project's accomplishments to an audience of Georgia Tech community members across a span of years.

- Our group intends to use a combination of Java and Flash actionscript. Java will be used to create a text-based series of prompts that will gain information from the user based on the answer it receives and compute a simulation like clone accordingly. These text based questions will be accompanied by a cyber punk themed plot and progression to make the program more engaging and appropriate to our class themes. These prompts will also be accompanied by Flash based images that will give a visual representation of our themes. Once the information has been inputted, the program will enable the user to interact with the simulated clone using text and visual animations. We believe this medium is an effective means because we wanted the user to interact with the computer and create some emotional connection with the simulation. The only way we thought this would be most effective was to use Java (a language common amongst some of our group members) and Flash for visual interaction. Because our project involves the social yet limited interactions between humans and computers, we also believed this would best convey our central message.

this is what i submitted online at 11pm [[1]]

Attempted Edit

- Our group intends to use a website that will have our project’s program embedded within it. The program itself will use a combination of Java and Flash actionscript. Java will be used to create a text-based series of prompts that will gain information from the user based on the answer it receives and compute a simulation like clone accordingly. These text based questions will be accompanied by a cyber punk themed plot and progression to make the program more engaging and appropriate to our class themes. These prompts will also be accompanied by Flash based images that will give a visual representation of our themes. Once the information has been inputted, the program will enable the user to interact with the simulated clone using text and visual animations. We believe this medium is effective because it allows users to easily access our program via web browser, as well as letting us link to our blog where we will record the progress of our project. Thus, users will be able to see the actual program as it evolves step-by-step as well as seeing the changes that led to its evolution. A website will also last so long as it is maintained to some degree, allowing the Georgia Tech community to view it for many years to come.

Feedback From Professor Famiglietti

This is an interesting project proposal. However, as it stands you don't fully explain the project artifact you intend to complete. Your project will be the emotional program. Your artifact needs to be some method for displaying, explaining, and documenting that program. A website would seem to be a good choice, since this would allow you to embed the program itself. I'm awarding the silver level badge to your group. You may either revise your project proposal badge to fully explain the proposed artifact and resubmit by Feb 21 for my reconsideration, or accept the silver badge and continue with your project, understanding that you will need to fully develop an artifact that will display and explain your project.

  • This is the comment he left on our badge proposal. If anyone would like to make amends to our proposal text, then please feel free.
Personal tools